using Engine;
using Engine.Graphics;
using System.Collections.Generic;
using Game;

namespace SCIENEW
{
	public class SteelAxeBlock : AxeBlock
	{
		public const int Index = 511;
		
		public SteelAxeBlock() : base(47, 180) { }
        
	}
	
	public class SteelMacheteBlock : MacheteBlock
	{
		public const int Index = 516;
		
		public SteelMacheteBlock() : base(47, 180) { }
		
	}
	
	public class SteelPickaxeBlock : PickaxeBlock
	{
		public const int Index = 512;
		
		public SteelPickaxeBlock() : base(47, 180) { }

	}
	
	public class SteelShovelBlock : ShovelBlock
	{
		public const int Index = 514;
		
		public SteelShovelBlock() : base(47, 180) { }
		
	}
	
	public class SteelSpearBlock : SpearBlock
	{
		public const int Index = 515;
		
		public SteelSpearBlock() : base(47, 180) { }

	}
	
	public class SteelRakeBlock : RakeBlock
	{
		public const int Index = 513;
		
		public SteelRakeBlock() : base(47, 180) { }
		
	}
	
	
}